This clip from "Dredge", developed by Black Salt Games, gave me the opportunity to experiement with genre-appropriate user interface and ambient sounds.
This clip from "Dredge", developed by Black Salt Games, gave me the opportunity to experiement with genre-appropriate user interface and ambient sounds.
In this narrated breakdown of my "Dredge" redesign, I discuss the concepts and reasons behind my creative choices, as well as demonstrating individual layers of the mix.
A redesign of space combat from Bethesda's "Starfield". I chose to redesign this clip to explore sounds for sci-fi weapons and vehicles.
A narrated breakdown of my "Starfield" redesign which spotlights the creative process for the Cockpit, Engine and Laser sounds.
I combined sythn patches, animal sounds and machinery recordings to create audio for the Tremortusk in this re-designed clip from "Horizon: Forbidden West" by Guerrilla Games.
This narrated breakdown of my "Horizon: Forbidden West" redesign focuses on how I created three key elements of the mix: the Bow and Arrow, the Tremortusk's Vocalisation and the Rock Attack's Impact.